Showing posts with label Console. Show all posts
Showing posts with label Console. Show all posts

Thursday, July 18, 2013

Console Analysis: Wii U (impressions)

Warning: This is not a review of the device in question, but rather an establishment of first impressions and concerns of a potential consumer (who you probably care nothing about). Thank you for reading, and feel free to share your opinions of the console in the comments section below!

At first I was a bit discouraged from detailing my impressions of this particular console given that it has obviously been available to standard consumers for around nine to ten months now, but ultimately I decided that the Wii U is certainly a member of the same generation of video game consoles as every other console  I've concerned so far, regardless of what some may think. Just because most of Nintendo's competitors' consoles have yet to become the present generation, that does not mean that Nintendo should be discredited for releasing their console earlier than the others. With that established, regarding Nintendo console's as a whole, it seems that first-party titles are always developed thoughtfully and pridefully, and are adapted to console innovations in ways that are far beyond sufficient and satisfactory; in fact, unique, intriguing, entertaining and exciting exclusive first-party titles, series, and sequels are generally 90 percent of the reason to purchase Nintendo's consoles. While it seems that Nintendo always strives to accommodate creative and interesting new features and styles into every successive console, and while they always seem to produce games that not only cooperate well with these innovations, but benefit immensely and surprisingly from their presence and application. However, as many loyal Nintendo fans know very well, especially regarding the original Nintendo Wii console, third party developers on Nintendo consoles tend to exist only as producers of space fillers for empty shelves at video game retailers. Certainly it cannot be argued that certain third party developers have proven that Nintendo is not entirely alone or unique in their ability to adapt high quality games to features of Nintendo consoles in thoughtful ways, but all to often, lazy, profit-thirsty developers see unique opportunities offered by consoles and their features as methods of establishing cheap and shiny gimmicks that have potential to bring in easy money with as little monetary and intellectual expense as possible. Ultimately and quite unfortunately, the majority of third party developers tend to create low-quality,   mediocre, or absolutely repulsive games, and they use Nintendo's creative twists to paint over the messes they make. Not surprisingly, when these creative twists are wasted on gimmicky features and styles, it becomes very apparent very quickly that the game in question is of fairly low quality, and that the developer(s)/ producers behind said low-quality game likely have no concern for creating games with pride and care, but rather, simply seek to rip as much money from the pocket's of consumers as possible with the lowest possible expense on their own account. From the looks of things as the game library of the Wii U currently stands, the Wii U has not been able to evade this devastating plague. In fact, given that most of Nintendo's long awaited and highly acclaimed titles have yet to be released, I personally see very little justification as to why I should purchase this console as of yet.



Positive Impressions/ Hopes:
-The Game-pad thing: although many of Nintendo's innovations are often argued to be exaggerated or unnecessary, and are indeed put to shame by many third party developers, having a controller with a screen on it (that's actually large enough to be useful for more than periodic glances) could prove to be extremely beneficial to all types of games if properly implemented. Admittedly, I was skeptical at first, but after actually having the chance to physically observe and use the controller myself, I was surprised at how light it was (at least compared to my initial judgement); Nintendo Land, and every first party game I played, for that matter, utilized the controller in away that was far more beneficial to the gaming experience (in regard to multi-player especially) than it was cumbersome; actually, in my experience, the tablet controller has yet to take the form of an obstruction to convenience or fun (excluding the ways in which Eljoeyo abused the powers of the controller to kill us in New Super Mario Bros U ). Handheld gaming tends to offer creative multi-player experiences that simply aren't realistically possible to achieve/ implement in home console games; just as the Gameboy Advance did for Legend of Zelda: Four Swords Adventures, the tablet controller allows for concepts that are uniquely applicable to handheld devices (where not every player uses the same display device) to be implemented in multiplayer games on home consoles. It is my hope that this tablet controller will allow for a mass of high quality games with variety and creative structural concepts that weren't possible in the absence of such a controller, regarding both single player and multiplayer games, for the controller is extremely convenient and beneficial to far more than group/ party games
-Nintendo First Party Games: it's late at night, so I was trying to figure out a way I could avoid typing a whole lot, and here it is: if you don't buy Nintendo consoles to play first party games, regardless of whether or not you intend to play third party games as well, there's simply something wrong with you. If you aren't sure how to approach Nintendo's library, look for the nearest "Super Smash Bros" game, and branch from there. For loyal fans and those who are already aware of Nintendo's golden stash of video game art and golden entertainment, you know that in some cases, I'm exaggerating a little bit, but in others, quite the opposite. Regardless of your stance, I respect Nintendo for the number of original series (even if not every idea was entirely original) that they've hosted persistently and successfully across almost every console to date. In strange ways, Nintendo manages to be innovative, creative and different while still maintaining respected, familiar and consistent values in almost all of their games, and I have no doubt that they will continue to bring us a variety great games before the end of the console's life span



Negative Impressions/ Fears:
- Multitude of 3rd Party Garbage: as mentioned above, many of the third party developers out there are good for nothing, ravenous pigs that would throw you in front of a bus as long as they got a dime out of it (even if the bus was parked), and when these developers are searching for a console to poison with their poor quality merchandise, Nintendo is evidently an appealing option; just as the Android Market place tends to be with frustratingly useless and outright irritating apps,  Nintendo consoles are typically polluted with equally substandard and frustratingly unenjoyable games that waste the time, money and sanity of countless consumers of the video game market; I fear, especially with a the slimy gimmicks that were made possible by the tablet controller, that the Wii U will not be able to evade these detestable third party companies. And no, we aren't going to play Ant Bully or Perfect Dark 3. So there.
-Recycled Games: admittedly this is more of a concern for Nintendo as a whole rather than this console specifically, because it may affect the Wii U, and because I did a fair share of nagging Microsoft (and possibly Sony as well, I don't quite remember everything I said in my previous impressions posts), I decided to address this particular concern anyway: while Nintendo's first party games are generally achieve beauty and entertainment value that exceed what the English language can rightfully describe, many of these games have been recycled and milked until just about dry. While no series in particular comes immediately to mind, I fear that these beloved series and their respective characters will eventually reach the point where they are no longer attractive; powerful and attractive innovations are immensely difficult to produce understandably, especially considering the length of time in which Nintendo has thrived as a developer and producer of video games, and because of this observation (I can't quite call this a fact, excluding the part about Nintendo's time frame as a video game developer), I fear that Nintendo's creativity in regard to series that are currently standing will eventually run dry, or that many series which currently don't require an abundance of innovative introductions to make succeeding games worth purchasing will eventually become uninteresting or underwhelming. There are plenty of ways that these occurrences may be avoided of course, not even considering the possibility that Nintendo could simply drop every series that currently stands (not a good idea, but a possibility indeed) and start fresh, for in many ways, just as there is an overwhelmingly large amount of undiscovered music in each genre, there is plenty of unexplored territory in the realm of potential greatness to the extent that Mario, Link, Samus and the rest could easily carry on in their adventures without boring or disgusting gamers until the end of time; we can only hope that Nintendo is wise in their production strategies for all of our favorite games on their newest console (honestly, I don't fear that Nintendo games will become dull on their own so much as I am afraid that things will be overproduced or unevenly distributed in a way that forces said games to seem or become dull)



Overall, there was never any question as to whether I was hoping to purchase this console, so long as it was granted that Nintendo's first party games would be included with the package (in what torture chamber of an existence would Nintendo's games not be permitted on a Nintendo console, I know not). While it is possible that some of Nintendo's more iconic franchises will have a harder time impressing consumers than they have in the past, I don't think any true Nintendo fan (not to be mistaken with ignorantly loyal slaves of a company, often referred to using the slang term "fanboy/ fangirl") is searching for major infrastructural alterations so much as we are hoping for new and enjoyable adventures. I think it's safe to say that Nintendo is developing many of these Adventures as we speak (along with the minority of 3rd party developers who are almost as, if not equally respectable), and, while I don't currently own a Wii U, as soon as the game library is stocked, that fact will change. Once again, thanks for reading, and please do respond in the comments section with any relevant opinions or reflections. Thank you!



Thursday, July 4, 2013

Console Analysis: PlayStation 4 (impressions)

Warning: This is not a review of the device in question, but rather an establishment of first impressions and concerns of a potential consumer (who you probably care nothing about). Thank you for reading, and feel free to share your opinions of the console in the comments section below!

Although I've tended to favor Sony's products over their competitors' in the past, it can hardly be argued that a major selling point of the PlayStation 3 was simply the fact that its online gaming service, a feature whose popularity and expansive nature were strongly enforced  in the previous generation of video game consoles (unfortunately to the degree where it was uncomfortably forced into many games), was absolutely free to use. Although it is often argued that issues encountered by PlayStation Network automatically justified Microsoft's enforcing of the 50$ annual fee, I personally found the service to work quite efficiently for my purposes (I play online multi-player games about 40% of the time). Either way, given that Sony will now be enforcing required payments to use their online gaming services, the PlayStation 4 will have to show off a bit more impressive, intriguing and innovative qualities than it otherwise would have. But none of this was to say that the predecessors of this upcoming console were driven solely by monetary appeal; I have no doubt that the selection of exclusives that will be published on this system alone will be more than effective in capturing my attention and desire. As with the Xbox One, the streaming features seem quite attractive as well, and if everything works as I think/ hope it will, this could be extremely awesome and beneficial to our cause as a gaming blog/ Youtube hobbyists (particularly in regard to the remote access, controller switching thing that I heard they'll be implementing).


Positive Impressions/ Hopes:

-Innovative, impressive or in any way intriguing exclusives always seem to find their way onto Sony's consoles, so hopefully we can expect to see more of the same on the Ps4; at the very least, I hope to see at least one or two enticing exclusive titles, and a few, thoroughly developed and nurtured sequels to popular and (far more importantly) entertaining games/ series from previous consoles
-Given that PlayStation Move wasn't the most popular or favored method of control/ play on the Ps3, it's probably safe to assume that developers will focus more on quality of gameplay and presentation as a whole, rather than the accommodation of innovation and unusual control styles. Not to say that the thought of focusing on different control styles should be detested or shunned, but if such things are sought simply for the act of establishing something different or something to serve as a cheap gimmick against competitors, and not because developers intend to include said innovative control style in a thoughtful, artistic and thoroughly drafted fashion, it would best if this particular area was left alone, for the most part, after initial controller designs are established.
-Streaming as a whole: for additional details, refer to my Xbox One impressions post
-Remote access: while this obviously ties in with streaming to a degree, and while I'm not absolutely certain that this is an actual feature (I'm pretty sure it is though), this feature would be one of the most significant innovations a home gaming console could possibly posses for our cause as YouTube hobbyists and hosts of a gaming blog; with this implemented, not only would we obviously be able to stream gameplay directly from the console, thus making recording immensely more convenient, but during gameplay and "Let's Play" segments, we could actually "pass the controller" from person to person, even when every involved commentator is not present in the same room that the game is being played. In context, when we find games that Porpoisemonkey  is simply terrible at playing, he no longer has the option to excuse himself with "this is too difficult". I'm not saying that something this has actually happened yet, but I have a feeling that that would be his primary excuse for ending a gameplay and commentary session before a satisfactory conclusion has been achieved. With the power of the PlayStation 4, he could just remotely give me access to the game, and the whole process could continue unscathed. Also, it would be much easier to form systems such as those that we established when playing "Shadow of the Colossus" and "Eternal Darkness: Sanity's Reqiem". As a whole, the inclusion of this feature would allow us to be much more active on YouTube as a group  






Negative Impressions/ Fears:

-The triggers; those freaking triggers! The diabolical entities of the Ps3 controller that could very well be considered one of top five most malevolent features ever to be implemented into a gaming controller, may very well make another unwelcome appearance on the PlayStation 4 controller. Hopefully Sony was a bit more intelligent about the way they approached their designs this time, but there are certainly no guarantees that they actually listened to the vast array of complaints from people who accidentally activated their explosive devices, tossed their treasured melee weapons off cliffs, or even unintentionally fired their primary projectile weapon (seriously though developers, this isn't Xbox; if you're going to make an FPS, let us use the standard control system that everyone is capable of functioning with; as far as I'm concerned, forcing us to shoot with the triggers is a form of bullying). From the looks of things, Sony still decided to implement triggers that stick down below the controller, so all we can really hope for now is that either Sony did something to prevent the triggers from functioning or being activated unintentionally when the controller is placed on a reasonably solid surface, or that a third party company (or maybe even Sony) will design a much more efficient and enjoyable controller. I'd like to think that the little touch screen monitor thing and the "share" button didn't distract the hardware designers from more significant, functional properties
 -PlayStation Plus is now required to play games online; I don't know why Sony would take one of the largest supporting argumentative factors as to why one should invest in their console over their competitors', and completely demolish it! Although having a "Plus" account allowed for a vast array of discounts and unlimited free access to games (as long as you continue your subscription to the service), none of these things appealed to me enough to convince me to pay 50$ for advanced online services. Apparently I'm not the only one who viewed the situation as such, because Sony recognized that this perspective was fairly popular, and decided to throw in another major incentive for subscribing to PlayStation Plus. Of course, this required that they stab all their loyal network players in the back, but I'm sure they worked out an overwhelming list of justifications as to why they made this decision. Personally, I would probably disagree with most of those excuses, for I believe that Sony simply recognized that Microsoft's new policies were receiving a lot of negative attention, and decided that they would be able to get away with more without turning consumers to their competitors. Definitely not an appealing decision, Sony.




Overall, while Sony admittedly punched us in the face by establishing that gamers will now have to pay fees for online services, this inconvenience is significantly overshadowed by the potential for greatness promised by the console as a whole. With plenty of sequels to rightfully popular game series already on the horizon, I believe it's fairly realistic to speculate that the PlayStation 4 will be a very popular choice, especially for those who enjoy playing games with non-local friends and those who enjoy recording themselves playing with said friends. Hopefully, in regard to multiplayer capabilities and functionalities, all future consoles will strive to combine quality local multiplayer systems with more convenient and entertaining online interactions with non-local friends, such as those that Sony is attempting to allow for here. It is very likely that most of the Gamed2Death staff will be purchasing this console before the end of its lifetime.



Saturday, June 22, 2013

Console Analysis: Xbox One (Impressions)

Warning: This is not a review of the device in question, but rather an establishment of first impressions and concerns of a potential consumer (who you probably care nothing about). Thank you for reading, and feel free to share your opinions of the console in the comments section below!

This will be a bit tougher, now that Microsoft has fallen back a bit on their penny pinching policies a bit. Even though this abolishment of principles was almost certainly carried out with greed rather than compassion for the consumer, it certainly provides the Xbox One with an excuse to receive a bit more attention than it otherwise deserved. While I favor Microsoft's PC's over Mac's because I despise most of Apple's products, mostly do to restrictions ironically similar to those that Microsoft almost enforced with their own product, I tend to find the way in which Microsoft approached the console gaming industry a bit repulsive in certain aspects. Even still, I'll do my best to avoid bias remarks and influences where they are unnecessary, but do keep in mind that, if you do continue reading, you will be observing my opinions and interpretations of the console, and not a factually influenced review (hopefully this was obvious given that, at the current date, we don't have access to most of this stuff). Sony's presentation was a bit more appealing than the qualities exemplified by the Xbox One, but, overlooking its remaining (potential) faults, I strongly believe that Microsoft could redeem themselves enough to enjoy reasonable success in the coming generation. Onward to my impressions, shall we?




Positive Impressions/ Hopes:
-Everything that seemed immediately repulsive about the Xbox One, more specifically, the uncomfortably restrictive and fraudulent cloud gaming policies, was recently revoked by Microsoft when they realized that consumers recognized that their limitations possessed far more insidious detriments than they offered innovative benefits; hopefully, the console will not again be kicked into an abysmal pit of disapproval and contempt with the enforcing of even more asinine concepts in the future
-As with the Ps4, the implementing of an easy-use streaming system could prove to be immensely useful for Youtube hobbyists like us, who generally need to assemble overly complicated systems and spend perhaps unnecessary amounts of money to ensure that our streaming sessions, especially with commentaries streaming from multiple locations simultaneously, function properly; I don't know exactly how editing will be handled, or if such a thing will be possible, for I supposed it's very possible that this system was designed specifically for casual users, but if they implement some sort of cloud system where you can save raw footage, and then make clips accessible from PC's where they can be modified with the video editing software of choice, I would be an immensely jubilant individual. Also, I'd probably be more inclined to create video game related Youtube segments on a regular bases, rather than whenever I feel like going out of my way to organize everything so that I actually can do something
-Now that Sony will be charging for online gaming services, hopefully Microsoft will take advantage of the competition and lower the cost of an annual Xbox Live subscription to below 30$



Negative Impressions/ Fears:
- I don't know too much about the whole "multiple operating systems" structure, but I have heard rumors that  , over time, the decay of these systems/ the hardware could ultimately impede the power of the console later in it's life; I'm also not a huge fan of the idea that Windows has been implemented in the console, given that the tendency of PC's to collapse or choke on more advanced games as time progresses was one of my major inspirations to embrace console gaming in the first place
-I has been stated that Microsoft is capable and legally permitted to reverse their policies at any given moment; perhaps, once the Xbox One has gained popularity through the establishment of highly enjoyable exclusives and other marketing tactics, Microsoft will reinstate the horrendous policies that original turned most previously loyal Xbox fans in the opposite direction
- Big Brother is watching me  



Overall, although Microsoft has at least temporarily repealed their cunning policies, given the price and the lack of interesting exclusives (obviously the console hasn't been released yet, and relatively few games have been announced, so this factor specifically could easily change), I just don't see a reason to value this console over its competitors.  Once again, thanks for reading, and please do respond in the comments section with any relevant opinions or reflections. Thank you!

Friday, June 21, 2013

Console Analysis: Ouya (Impressions)

Warning: This is not a review of the device in question, but rather an establishment of first impressions and concerns of a potential consumer (who you probably care nothing about). Thank you for reading, and feel free to share your opinions of the console in the comments section below!

Now, it may be true that we hold a slight bias towards this indie-driven console specifically and quite simply because it is in fact "indie-driven", however, I'm not entirely certain that we can immediately port Android-ready apps and games over to the console's market without making some adaptations. While this is probably stands for the greatest good, I'm using any potential work we may face as an excuse to establish potential criticisms (I honestly know little about this thing concerning structure and style). Hopefully the way in which multi-player and streaming (for fancy YouTube-hobbyists like ourselves]) will be implemented will be fairly impressive and satisfactory way. Given that this is the first one of these "impression/ review" articles that I've drafted (that any of us have drafted, actually), I'm totally going to improvise the way I structure it. Well, better get started.





Positive Impressions/ Hopes:

-Personally, I'm fairly indifferent towards device sizes when it comes to home consoles and technology that is not necessarily supposed to be constantly portable; that being stated, I find the smaller size of this particular console to be fairly appealing, as it will allow for easy storage and transportation; these qualities will be particularly attractive when concerning app development, as they will likely be just as readily accessible as most mobile devices.
-Cross-platform Multi-player: If this thing is really as open as it is advertised to be, I hope to see developers take major advantage of new opportunities and produce content that is innovative and impress to such a degree that major companies will take note, and apply similar concepts to their future consoles (or maybe their current consoles, all depending on how things play out);  imagine how awesome it would be if indie developers started publishing multiplayer games of equivalent quality to games of professional developers, and made these games cross compatible with the Ouya, Mobile Devices, PC's and Mac's and possibly even the Piston (or whatever that console is going to be named). If this particular quality is attended to, the Ouya will hold a major quality above and against almost every other console of this coming (and in some cases, present) generation.
- Innovation and Freedom:
I don't know how successful this "easily modifiable" system will ultimately be, but a few things are guaranteed: the horrifying policies Microsoft almost successfully imposed (maybe they still will, eventually), and the high cost of hardware presented by most of the consoles of the current/ coming generation (PlayStation Eye and all that stuff I most likely won't purchase if I do end up purchasing these consoles) will be completely obsolete in the world of the Ouya
- Retro Games:
Hopefully, in light of any success this console may experience, developers of older games (Resident Evil, The Legend of Zelda: Ocarina of Time, and older still) will allow the use of their games on emulators; obviously they would be taking a major loss if they accepted the system as it currently stands (for the most part), but if they developed their own files to be used with emulators which required purchase before use, playing older games would be extremely convenient, safe, and enjoyable; I know that this occurrence is unlikely for the most part, but it would certainly be innovative, exciting and extremely satisfactory to say the least if such a system could be created that would allow for fun while successfully preventing piracy



Negative Impressions/ Concerns:
- I've yet to explore the required procedures and requirements for app development, but, as I understand it without having confirmed whether or not my concerns are necessary, all games developed for the console must undergo specific modifications as to cooperate with the specification of the device (this probably means proper functionality with the controller, the app store system and various concepts of that nature)
- I am uncertain as to whether or not The Game Creator's App Game Kit Tier 1 engine will immediately be supported by the Ouya console; if it is not, this will impede our development progress a bit in respect to games we are currently developing with that engine; however, most issues of a similar nature to this I will likely disregard once I develop a more vivid understanding of the console's game development/ publishing process
- Loss of quality: Although the Android store hosts a number of highly enjoyable and popular (always note that these two concepts are immensely different) video games and applications (for example, refer to Carnivores: Dinosaur Hunter), often times, the quality of the games is slightly impeded by fact that they are often intended for mobile devices that may not be powerful enough to handle games with higher visual quality and more advanced functioning (a downside to many Android Game stores). I would hate to see games suffer major decreases in quality simply because they were intended to be compatible with mobile devices. - -Garbage Games and Apps: While the loss of quality would be a bit disheartening and disappointed, nothing is quite as detestable in respect to Android App markets than the vast array of absolute manure that can be discovered if one is not careful and observant in respect to the games they download. I can't count the number of instances where I downloaded a game that advertised as something extremely interesting and exciting only to find that it was nothing like its given description and name. I have a slight fear that, given the quite enjoyable freedom of the device's founding principles, some pillocks will take advantage of the lack of restrictions and publish vast libraries of useless, unenjoyable or in anyway misleading applications simply because they have the power to do so; to summarize, I hope to find games rich in quantity and quality, that I can tell developers put time and effort into with a vision of something that would be enjoyable for the consumer




Overall, based on the fairly uninformed opinions and impressions I've established, it's almost a guarantee that, for the low price and promising features, we'll be purchasing one of these before the arrival of the next generation of gaming consoles. Once again, thanks for reading, and please do respond in the comments section with any relevant opinions or reflections. Thank you!