Showing posts with label Super Smash Bros Brawl. Show all posts
Showing posts with label Super Smash Bros Brawl. Show all posts

Wednesday, September 24, 2014

Fun With Brawl Mods

          With the release of Smash 4 right around the corner, I've pretty much had that game in mind non stop. Fortunately, the Brawl community continues to pump out a  shit ton of user-made content that are fairly easy for new hackers (like me), to add them to the game. Additionally, the popular Brawl mod 'Project M' makes modding even easier, so if you're having trouble adding a certain skin you like, you can simply drop  it in P:M's folder on your SD card, rather than having to Homebrew your Wii, but I digress.

          Now that that's out of the way, I'd like to share with you (in no particular order) some of my favorite user generated content.

Skins

Referee Mario













Wii R.O.B.












Mega Charizard X










Pacman Kirby










Raichu (Over Pikachu)













Stages

Project M Stadium (Over Pokemon Stadium 2)











Kongo Jungle 64 HD











Take notes Sakurai.

Thursday, August 1, 2013

Anglerte's Soundtrack of the Week

I just realized that I already used the soundtrack I just posted. For some reason it didn't feel like appearing when I tried to summon it with that handy little search bar at the upper right-hand corner of the page. Oh well, I put time and effort into that description, so it's staying. But I'll post another one to avoid being typecast as "lazy". Ya' hostile losers.

Super Smash Bros Brawl


"Epic" may be a fairly overused and cliche term by this point, but if any track I've posted as of yet has deserved this title, that track just had its title stolen. Right out from under it. In a flash. By this one. Cold world. Anyway, I loved the idea behind the Subspace Emissary campaign thing that Brawl offered, and this soundtrack perfectly highlighted the overwhelmingly diverse and exiting factors exerted by such a large application of characters to one universe, world and overarching story, especially because the story was of admirable quality as a whole, and the build up of excitement at the end was very well executed in a dramatic and impact way. Apart from the main campaign thing, you can imagine Master Hand sitting there exercising his fingers while Crazy Hand is doing....whatever Crazy Hand does...