Saturday, August 31, 2013
Porpoisemonkey's Channel Trailer
Originally planned to be used as his official trailer, after making the Gamed2Death YouTube channel, we decided to publish it on there, just for laughs. If you would like me to complete my trailer, which is similarly a parody of Anglerbe's legitimate and informative trailer, please leave a motivational comment on the video or below this post. Thank you!
Anglerte's Soundtrack of the Week
We're going to reach an all time high of forty posts in one month, and there's nothing anyone can do about it. Hopefully.
The Legend of Zelda: Spirit Tracks
The adventurous spirit packed into this particular theme is so overwhelmingly uplifting and influential that it would fit quite effectively into many different situations, be it a score for an epic recollection of legendary events, a backtrack to the fulfilling of long-standing prophecy, or a scene depicting dramatic events right before or right after a climactic, fateful boss battle. Any of these things and far more (i.e. an over-world theme) would be easily and greatly enhanced by the soothing yet-action packed spirit this music has to offer. It's simply an excellent combination of story-telling atmosphere and fast-paced, ecstatic adventure. Quite a successful hybrid of themes, I must declare, that I partially wish was more common in all types of music; but then again, would that take away from the effect? Given the source and other potential applications, my guess is that it wouldn't.
Friday, August 30, 2013
The Legend Of Zelda: Windwaker HD Review & Impressions (StevieJay)
The Legend Of Zelda: Windwaker HD Review & Impressions, by StevieJay on Wiki'd2Death.
Gamed2Death Update 8-30-13
We have all sorts of new things planned for Gamed2Death, but a lack of time is probably going to prevent them from being brought to life for a little while. I'll try to keep everything organized so that anyone who cares about any of this will be able to under what I'm trying to communicate (no, it's not actually that complicated).
Wiki'd2Death:
This is not the same as the "Gamed2Death Wiki", which we shut down over a year ago and replaced with the now almost equally obsolete "Gamed2Death Stuff". StevieJay randomly contacted me and asked if he could make a Gamed2Deah Wiki page where he could post random things, such as reviews, information about the members of Gamed2Death, explanations of recurring jokes, totally unexplained jokes, and other things of that nature. After accepting my offer to become an author on Gamed2Death a few days ago, StevieJay immediately started posting on the new wiki, which he decided to call "Wiki'd2Death". I probably won't post on there to often, but I'll try to make it more beautiful and organized(same situation with the Gamed2Death YouTube channel), and I'll regularly link articles to this blog as I see fit. In addition to the links on the upper-right side of the page, you can access this wiki here: (Wiki'd2Death).
If there is anything you would like to have explained or analyzed, feel free to recommend topics for articles. Thank you!
Gamed2Death YouTube Channel:
I literally just covered this topic on the post I made right before this one, but for those too lazy to scroll down, or for those who didn't access this page directly from the blog, in which case, what did you have to search to get here? Certainly no one linked to this from some random internet wasteland. Regardless, you can access the new Gamed2Death channel right here: Gamed2Death on YouTube
Please subscribe if you wish to receive our newest video content in your subscription box thing! Unless of course Google takes that as well...
Our Current Channels:
As we also covered in an earlier post, we will continue posting Gamed2Death content on our individual channels until all of the video segments we started are complete. Even afterwards, we will not entirely neglect the existence of our channels, so please do not feel obliged to unsubscribe simply on that account.
Survival Horror Games?:
No, we haven't stopped working on our game (or film) projects all together, we just haven't had time to cover any major ground yet. Rest assured, we'll probably finish both of our current projects before we die of old age.
Stefanovich117?:
Yes, he actually is alive.
Porpoisemonkey?:
Yeah, I know he's ugly. Actually, he posted on the blog fairly recently. Evidently, all hope is not lost. But most of it still is.
Gamed2Death Update 8-18-13:
It actually took me over a week to finish editing (a bit of irresponsible time management on that account), and when I finally did finish it, I ended up uploading it to the wrong freaking channel, because Google decided to force us to log in initially with a Google Plus account, instead of immediately allowing us to start on the Channels we actually care about working with. And then when I finally uploaded it to the right channel, I discovered that the video was completely blank, containing absolutely no audio or color that was not black. And now I'm having all kinds of technical problems with the rendering process, so I don't know when that will be going up. But I'll publish it. I'll publish it if its the last thing I do.
Wiki'd2Death:
This is not the same as the "Gamed2Death Wiki", which we shut down over a year ago and replaced with the now almost equally obsolete "Gamed2Death Stuff". StevieJay randomly contacted me and asked if he could make a Gamed2Deah Wiki page where he could post random things, such as reviews, information about the members of Gamed2Death, explanations of recurring jokes, totally unexplained jokes, and other things of that nature. After accepting my offer to become an author on Gamed2Death a few days ago, StevieJay immediately started posting on the new wiki, which he decided to call "Wiki'd2Death". I probably won't post on there to often, but I'll try to make it more beautiful and organized(same situation with the Gamed2Death YouTube channel), and I'll regularly link articles to this blog as I see fit. In addition to the links on the upper-right side of the page, you can access this wiki here: (Wiki'd2Death).
If there is anything you would like to have explained or analyzed, feel free to recommend topics for articles. Thank you!
Gamed2Death YouTube Channel:
I literally just covered this topic on the post I made right before this one, but for those too lazy to scroll down, or for those who didn't access this page directly from the blog, in which case, what did you have to search to get here? Certainly no one linked to this from some random internet wasteland. Regardless, you can access the new Gamed2Death channel right here: Gamed2Death on YouTube
Please subscribe if you wish to receive our newest video content in your subscription box thing! Unless of course Google takes that as well...
Our Current Channels:
As we also covered in an earlier post, we will continue posting Gamed2Death content on our individual channels until all of the video segments we started are complete. Even afterwards, we will not entirely neglect the existence of our channels, so please do not feel obliged to unsubscribe simply on that account.
Survival Horror Games?:
No, we haven't stopped working on our game (or film) projects all together, we just haven't had time to cover any major ground yet. Rest assured, we'll probably finish both of our current projects before we die of old age.
Stefanovich117?:
Yes, he actually is alive.
Porpoisemonkey?:
Yeah, I know he's ugly. Actually, he posted on the blog fairly recently. Evidently, all hope is not lost. But most of it still is.
Gamed2Death Update 8-18-13:
It actually took me over a week to finish editing (a bit of irresponsible time management on that account), and when I finally did finish it, I ended up uploading it to the wrong freaking channel, because Google decided to force us to log in initially with a Google Plus account, instead of immediately allowing us to start on the Channels we actually care about working with. And then when I finally uploaded it to the right channel, I discovered that the video was completely blank, containing absolutely no audio or color that was not black. And now I'm having all kinds of technical problems with the rendering process, so I don't know when that will be going up. But I'll publish it. I'll publish it if its the last thing I do.
Labels:
Gamed2Death,
StevieJay,
Survival Horror Games,
Wiki'd2Death,
YouTube
CartemJ823's "One-Offs" and Gamed2Death on YouTube
As has already been established in an earlier post, we decided to make a Gamed2Death channel on YouTube. As soon as we finish up the Let's Plays and other lingering Gamed2Death video segments that we started on our own channels, we'll start regularly posting on this new channel.
I do feel obliged to mention that, although not regular, we actually have started publishing videos on this new channel, so you may as well subscribe if you wish to see some of our newer video content. CartemJ823 has started posting his semi-play-through series, self-titled "One-Offs", on the Gamed2Death channel, so you'll already have some stuff to look forward to. Thank you to all those who decide to subscribe! Either way, have a nice day! Or night. Or life.
I do feel obliged to mention that, although not regular, we actually have started publishing videos on this new channel, so you may as well subscribe if you wish to see some of our newer video content. CartemJ823 has started posting his semi-play-through series, self-titled "One-Offs", on the Gamed2Death channel, so you'll already have some stuff to look forward to. Thank you to all those who decide to subscribe! Either way, have a nice day! Or night. Or life.
Wednesday, August 28, 2013
StevieJay's First Rant (Nintendo 2DS)
The birth of the new G2D wiki has undergone, and what better way to celebrate by writing a rant article!
http://gamed2death.wikia.com/wiki/Nintendo_2DS_(Handheld_Console)
-StevieJay
http://gamed2death.wikia.com/wiki/Nintendo_2DS_(Handheld_Console)
-StevieJay
Sunday, August 25, 2013
Please Just Kill It With Fire (SOPA)
Please make it stop. Video by CartemJ823.
Anglerte's Soundtrack of the Week
Two in one day; nothing new here.
I'll try not to spend a long time talking about nostalgia or the general attributes of Sonic Music, because most people reading this probably already know about these things. However, for those who aren't familiar with Sonic soundtracks or Crush 40, I'll summarize as follows: It's good. Really freaking good. And I usually don't even like fast/ hard rock. I appreciate that this theme plays during the final boss fight, but I would have preferred it if they had played it during the latter half rather than the first, as too make the experience feel much more dramatic and epic. Either way, there's a lot to this song that is quite easy for me to appreciate apart from Sonic. I must, however, inquire whether or not the lyric "Shadows, dark creatures", was a foreshadowing of Shadow and the Bio-Lizard. Also, did you know that Super Sonic is faster than regular Sonic!?
Anglerte's Soundtrack of the Week
San Francisco Rush 2049
Gamed2Death 45 Nostalgic Games Bonus Episode
A bonus episode, featured on StevieJay's gaming channel.
Labels:
45 Nostalgic Games,
Gamed2Death,
Rush 2049,
StevieJay
Wednesday, August 21, 2013
Gamed2Death YouTube Channel
By recommendation of friends and our own desire to maintain a more organized and concentrated environment, we decided to make a single, "massive" YouTube channel dedicated entirely to all Gamed2Death relevant videos and segments. This means that, once all of our current Let's Play segments are completed, such content will no longer be uploaded, perhaps with occasional exceptions, to any of our individual channels, although we will still use these channels for other types of videos. We will certainly not be removing our channels or any of the videos from those channels due specifically to this occurrence, however, our mainstream video content will obviously be transferred to the new channel. If you enjoy this blog or any of the following YouTube channels, please feel free to subscribe to Gamed2Death on YouTube!
The new channel will include content from/ by:
Porpoisemonkey
Anglerte
Anglerbe
CartemJ823
Jburitto
StevieJayGames
At the time of this post, we have done very little to enhance or organize this channel artistically or functionally, but we'll try to attend to these thing as soon as possible. Until then, here's the channel's first video, by Porpoisemonkey (yes, that is a warning):
Thank you for your time!
The new channel will include content from/ by:
Porpoisemonkey
Anglerte
Anglerbe
Jburitto
StevieJayGames
At the time of this post, we have done very little to enhance or organize this channel artistically or functionally, but we'll try to attend to these thing as soon as possible. Until then, here's the channel's first video, by Porpoisemonkey (yes, that is a warning):
Thank you for your time!
Monday, August 19, 2013
Nintendo 64 Controller: Sticky "A" button problem
I'm not sure how closely my personal observations and assumptions align with reality in pretty much any area of life, but it seems to me that Nintendo 64 controllers are pretty much the most popular retro controller on the retro market (excluding GameCube and Ps2 controllers). Unfortunately, it also seems that first party Nintendo 64 controllers are prone to dysfunctional qualities, slight but inconvenient none the less, especially regarding the directional stick. For those of you who came here to fix a "sticky button" issue, I will help walk you through the simple repair process below (simple depending on how severe the problem actually is), but I also have a few solutions for those of you who wish to repair the "d-sticks" on your controllers with paying a hefty fine.
While I've yet to attempt to achieve this particular solution myself, it seems trustworthy enough that I may eventually consider trying it (thankfully, the controllers I purchased for my recently obtained Nintendo 64 have fully functional and quite satisfactory components all around, excluding the "A" button on my green controller of course): while browsing Amazon for nifty accessories, I came across a product (more than likely third party) entitled "Redesigned REPLACEMENT Joystick for Nintendo 64 Controller Repair N64 Thumbstick Pad". Evidently, someone realized that the thin support-stick design wasn't the most efficient way to ensure that the component in question would survive reasonably for as long as possible, and that someone in question decided to develop an alternative control option in a form quite indicative of the GameCube's sturdy directional-stick design (a wise decision, I would say). I've heard some internet rumors (as we all know, those tend to be quite reliable) that suggest the sensitivity and responsiveness of the control-stick suffer a bit in more demanding games like Golden Eye 007, but as I stated, I've never tried to use this product, so I may neither confirm or deny anything with absolute certainty. I'll probably try to hunt down one of the more exotic colored controllers (just today I saw one that was ) whose control stick has been abused beyond any possibility of productive service, and repair it (assuming this product is functional as advertised) with this product. The GameCube controller is probably my favorite first-party controller, so the idea of implementing it in what was previously one of my least favorite first-party controllers, is quite attractive indeed.
Anyway, back to what I was originally hoping to focus on, that obnoxious "A" button (or whatever may be the obstructive entity, in your case). I purchased today a solid green controller in satisfactory condition, more specifically meaning that it was relatively clean externally, and the the control stick was absolutely superb. I was so infatuated with this latter quality that I foolishly neglected to investigate the condition of every other button on the controller, and as my luck would have it, the "A" button was partially dysfunctional in that it was stuck in a "half-pushed down" position, and it did not seem to respond when I pushed down on it. I use the term "partially" dysfunctional because, regardless of the button's condition, the console still responded to my input on the controller. Regardless, I was still unsatisfied by the inconvenience that the "A" button proposed, so, by StevieJay's recommendation, I decided to investigate the procedures I would have to follw in order to repair the controller as quickly, efficiently, and cheaply as possible. On YouTube, I came across a very helpful video (linked below), uploaded by user AdamKoralik (if you wish to see repair/ restoration videos and unboxings, as well as helpful advice concerning various pieces of gaming hardware, I would recommend that you subscribe to this channel as soon as possible).
In addition to linking to the video above, I'll post pictures of the procedure as I encountered it, and explain it step by step to the best of my ability (honestly, I'm not very experienced with repairing any sort of internal hardware for anything, and I found that this was not a very complicated process). I guess a numbered list would be the best approach to organizing such an explanation, but I really didn't do much more than what was explained in the video. Oh well:
1. I took my newly purchased, green N64 controller, and placed it on a paper towel, on top of an all-white surface so that any screws or miniature components would not blend in with my working surface (that would be fairly inconvenient, I would think)
2. I flipped the controller over so that the back side was facing upward, and removed the five backing screws; I then removed the two thinner screws from inside the chamber where memory cards can be stored. I strongly suggest that you make separate piles for each type of screw on the sides of your paper towels, as to ensure that you will not lose or mix up any of the variations (obviously each screw will only function properly if applied to the proper slot, but it would be a waste of time to mix them up none the less).
3. I then removed the back case of the controller, and proceeded to remove the three screws attaching the front casing to the directional-stick (there is a fourth black screw that may be removed if you wish to replace your directional stick). I then placed these three screws in a pile fairly close to the rest of the screws.
4. I removed the controller's chord from the prongs it was wrapped around, and then proceeded to remove all the electronic components by snapping out the mother board (as stated in the video, if the trigger buttons fall off of the controller as you are doing this, don't panic, you'll probably have wanted to remove them temporarily anyway for cleaning). Once I removed the electronic components, I set them down, in one piece, in the middle of my paper towel, and proceeded to focus on the remaining components
5. I removed the foam (or something of such a nature) tabs that hold the buttons in the controller, by removing the tabs from the prongs that they were attached to (each is attached by two prongs, I believe). I also removed the "Z" trigger button from the back of the controller, as I planned to wash it thoroughly as well.
6. I removed every button and analyzed their conditions. Sure enough, the "A" button was coated with some quite unattractive, black, sticky substance. I found that the same repulsive substance coated the inside of the cavity of front plate where the "A" button ordinarily fits. Having removed all electronic components, I decided to rinse off every piece of plastic (as well as the foam tabs) that composed the controller thoroughly with soap and water, taking care to focus most actively on the areas coated with the sticky black substance. Once I finished washing each piece of the controller, I dried it to the best of my ability with additional paper towels and ear cleaners (some of the buttons are very difficult to probe, given their internal structure). I then left every component to air-dry for approximately three or four hours.
Caution: Take very special care to establish that every plastic component is completely dry before proceeding, as you are at risk of damaging the controller's electronic components otherwise.
7. I then placed each button back in their respective slots on the front casing of the controller, and replaced the foam tabs where they belonged. I snapped the "Z" trigger button back into place on the back casing of the controller, and proceeded to place the mother board (I'm not very experienced with the internals of electronic hardware, but I'm pretty sure that's what it's called) back into the front casing. I found it most convenient to start by winding the tip of the chord back around the prongs it was initially wrapped around, and then the rest of the board fell into place fairly smoothly. I then placed the "R" and "L" triggers back into position by placing their prongs in the proper slots. With everything pertaining to the inside case in place, I re-positioned the directional stick and its case, and replaced the three respective screws in their proper positions so that the directional stick was once again firmly attached to the front casing.
8. I then replaced the back casing in its proper position and made certain that it was properly aligned with each screw slot (not too difficult). I screwed each of the five larger screws back into their proper positions as to reattach the back casing to the front casing (these screws may be placed in any of the five slots that their sisters were removed from, however, they will not fit in the holes located in the memory card slot of the controller). Some time during this process, a loud snapping noise and a forceful impulse under my left hand nearly gave me a miniature-heart attack, but I quickly discovered that this noise was simply a confirmation that the back casing was firmly restored to its proper position.
9. I then placed the two smaller screws in their respective slots inside the memory card compartment, with a magnetized screw driver (more likely than not, this is an amateurish way to describe such a tool, but I feel that it possess enough descriptive detail to be articulated by all targeted audiences), as recommended in the video above. With every screw firmly in place, I recognized that the controller was once again in one piece, restored to its former glory, with the addition of fact that the "A" button now functioned properly. I really don't want to know what sort of grotesque substance was preventing this button from functioning properly, but a little soap and water seemed to solve the problem almost perfectly, so I can't really complain anyhow.
Hopefully anyone who has encountered the "sticky button" problem will be able to solve it using the same procedure that I followed. However, if this process was not able to solve your problem, if you have any questions or concerns, or if you have any other relevant solutions or problems that you would like to address, please to feel free to leave a comment in the comments section below. I wish the best to all of you and hope that you will be able to overcome and destroy the obstacles of worn controllers without feeling obliged to purchase a new one. Thank you for your time, and have a nice day! Or night. Or life. Or both!
1. I took my newly purchased, green N64 controller, and placed it on a paper towel, on top of an all-white surface so that any screws or miniature components would not blend in with my working surface (that would be fairly inconvenient, I would think)
2. I flipped the controller over so that the back side was facing upward, and removed the five backing screws; I then removed the two thinner screws from inside the chamber where memory cards can be stored. I strongly suggest that you make separate piles for each type of screw on the sides of your paper towels, as to ensure that you will not lose or mix up any of the variations (obviously each screw will only function properly if applied to the proper slot, but it would be a waste of time to mix them up none the less).
3. I then removed the back case of the controller, and proceeded to remove the three screws attaching the front casing to the directional-stick (there is a fourth black screw that may be removed if you wish to replace your directional stick). I then placed these three screws in a pile fairly close to the rest of the screws.
4. I removed the controller's chord from the prongs it was wrapped around, and then proceeded to remove all the electronic components by snapping out the mother board (as stated in the video, if the trigger buttons fall off of the controller as you are doing this, don't panic, you'll probably have wanted to remove them temporarily anyway for cleaning). Once I removed the electronic components, I set them down, in one piece, in the middle of my paper towel, and proceeded to focus on the remaining components
5. I removed the foam (or something of such a nature) tabs that hold the buttons in the controller, by removing the tabs from the prongs that they were attached to (each is attached by two prongs, I believe). I also removed the "Z" trigger button from the back of the controller, as I planned to wash it thoroughly as well.
6. I removed every button and analyzed their conditions. Sure enough, the "A" button was coated with some quite unattractive, black, sticky substance. I found that the same repulsive substance coated the inside of the cavity of front plate where the "A" button ordinarily fits. Having removed all electronic components, I decided to rinse off every piece of plastic (as well as the foam tabs) that composed the controller thoroughly with soap and water, taking care to focus most actively on the areas coated with the sticky black substance. Once I finished washing each piece of the controller, I dried it to the best of my ability with additional paper towels and ear cleaners (some of the buttons are very difficult to probe, given their internal structure). I then left every component to air-dry for approximately three or four hours.
Caution: Take very special care to establish that every plastic component is completely dry before proceeding, as you are at risk of damaging the controller's electronic components otherwise.
7. I then placed each button back in their respective slots on the front casing of the controller, and replaced the foam tabs where they belonged. I snapped the "Z" trigger button back into place on the back casing of the controller, and proceeded to place the mother board (I'm not very experienced with the internals of electronic hardware, but I'm pretty sure that's what it's called) back into the front casing. I found it most convenient to start by winding the tip of the chord back around the prongs it was initially wrapped around, and then the rest of the board fell into place fairly smoothly. I then placed the "R" and "L" triggers back into position by placing their prongs in the proper slots. With everything pertaining to the inside case in place, I re-positioned the directional stick and its case, and replaced the three respective screws in their proper positions so that the directional stick was once again firmly attached to the front casing.
8. I then replaced the back casing in its proper position and made certain that it was properly aligned with each screw slot (not too difficult). I screwed each of the five larger screws back into their proper positions as to reattach the back casing to the front casing (these screws may be placed in any of the five slots that their sisters were removed from, however, they will not fit in the holes located in the memory card slot of the controller). Some time during this process, a loud snapping noise and a forceful impulse under my left hand nearly gave me a miniature-heart attack, but I quickly discovered that this noise was simply a confirmation that the back casing was firmly restored to its proper position.
9. I then placed the two smaller screws in their respective slots inside the memory card compartment, with a magnetized screw driver (more likely than not, this is an amateurish way to describe such a tool, but I feel that it possess enough descriptive detail to be articulated by all targeted audiences), as recommended in the video above. With every screw firmly in place, I recognized that the controller was once again in one piece, restored to its former glory, with the addition of fact that the "A" button now functioned properly. I really don't want to know what sort of grotesque substance was preventing this button from functioning properly, but a little soap and water seemed to solve the problem almost perfectly, so I can't really complain anyhow.
Hopefully anyone who has encountered the "sticky button" problem will be able to solve it using the same procedure that I followed. However, if this process was not able to solve your problem, if you have any questions or concerns, or if you have any other relevant solutions or problems that you would like to address, please to feel free to leave a comment in the comments section below. I wish the best to all of you and hope that you will be able to overcome and destroy the obstacles of worn controllers without feeling obliged to purchase a new one. Thank you for your time, and have a nice day! Or night. Or life. Or both!
Labels:
A-button,
B-button,
broken,
button,
controller,
Nintendo 64,
problem,
solution,
Start button,
sticky,
stuck
Sunday, August 18, 2013
Gamed2Death Swap Meet Scavenge 3
For the third week in a row, we decided to return to the swap meet, this time over two consecutive days, given that the first day was fairly disappointing. Porpoisemonkey made a few purchases on the first day, but Anglerbe and myself didn't find anything worth monetary sacrifice. However, on the second day, we were joined by Jburitto, StevieJay, Eljoeyo and one of their friends, and our luck was much more admirable, as we cam across several of the best gaming carts and random gems flung among the vast collections of garbage that compose many swap meets and garage sales. Naturally, given such an environment and a surprisingly rich assortment of merchandise (compared to what is usually available, at least), we felt almost obliged to make purchases. Actually we don't take a liking to the spending of money solely for the purpose of claiming that we carried out such an action, but there were quite a few items that we found that were certainly worthy of attention and consideration (infact, I would strive to claim that some of the deals I encountered heretofore [I learned that word from The Scarlet Letter]) I'll reveal beforehand that the majority of our purchases leaned far more towards video games than other related hardware. As usual, we made an update video to accompany the following list, but until I get around to putting that together, I'll publish the list below (as per usual, once again):
1.
Game: Golden Eye 007
Purchased by: Anglerte
Price: 4$
Platform: Nintendo 64
Year Released: 1997
Rare?: Somewhat, likely because no one wants to sell it.
Other Significance: One of the greatest first person shooter games of all time, in decent working condition, for only 4$. I think I won.
1.
Game: Golden Eye 007
Purchased by: Anglerte
Price: 4$
Platform: Nintendo 64
Year Released: 1997
Rare?: Somewhat, likely because no one wants to sell it.
Other Significance: One of the greatest first person shooter games of all time, in decent working condition, for only 4$. I think I won.
2.
Purchase: Nintendo 64 Controller, Green
Purchased by: Anglerte
Price: 5$
Year Released: 1996
Rare?: No
Purchase: Nintendo 64 Controller, Green
Purchased by: Anglerte
Price: 5$
Year Released: 1996
Rare?: No
Other Significance: I want four controllers, maybe more if I can find some of the rarer design for a reasonable price in acceptable condition. StevieJay offered to let me borrow a few of his temporarily, but in the long run I hope to obtain at least four fully functional controllers with efficient buttons and control sticks, even if that means I have to take them apart and clean them out.
3.
Purchase: Nintendo 64 Controller, Atomic Purple
Purchased by: StevieJay
Price: 5$
Year Released: 1996
Rare?: No
Purchase: Nintendo 64 Controller, Atomic Purple
Purchased by: StevieJay
Price: 5$
Year Released: 1996
Rare?: No
Other Significance: He already has four controllers, but one of the control sticks is a bit dysfunctional and this thing is a translucent purple.
4.
Game: Wave Race 64
Purchased by: Anglerte
Price: 5$
Platform: Nintendo 64
Year Released: 1996
Rare?: No
Other Significance: Wave Race: Blue Storm was one of my Nintendo GameCube and I heard positive things about its predecessor, so I decided to investigate
5.
Game: Perfect Dark
Purchased by: Anglerte
Price: 5$
Platform: Nintendo 64
Year Released: 2000
Rare?: No
Other Significance: The multiplayer mode of this game resembled that of GoldenEye, which is always a good thing
6.
Game: Bassmasters 2000
Purchased by: Anglerbe
Price: 3$
Platform: Nintendo 64
Year Released: 1999
Rare?: No
Other Significance: Cr1TiKaL played it, and it's a fishing game
8.
Game: Earth Defense Force 2017
Purchased by: Porpoisemonkey
Price: 10$
Platform: Xbox 360
Year Released: 2007
Rare?: No
Other Significance: n/a
9.
Game: Checkers
Purchased by: Anglerbe
Price: 3$
Platform: Atari 2600
Year Released: Unknown
Rare?: Unknown
Other Significance: No.
10.
Game: Metroid Prime
Purchased by: StevieJay
Price: 12$
Platform: Nintendo GameCube
Year Released: 2002
Rare?: Unknown
Other Significance: No.
11.
Game: Pokemon Sapphire Version
Purchased by: StevieJay
Price: 12$
Platform: Game Boy Advance
Year Released: 2003
Rare?: Unknown
Other Significance: No.
12.
Game: Haunting Ground
Purchased by: Eljoeyo
Price: 20$
Platform: PlayStation 2
Year Released: 2003
Rare?: Unknown
Other Significance: N/a
Well, that's all for now (hopefully, because I need to save some money). Jburitto also bough some more comic books and stuff, but we covered that in the update video. Thank you for your time, and have a nice day. Or night. Or life. Or both.
4.
Game: Wave Race 64
Purchased by: Anglerte
Price: 5$
Platform: Nintendo 64
Year Released: 1996
Rare?: No
Other Significance: Wave Race: Blue Storm was one of my Nintendo GameCube and I heard positive things about its predecessor, so I decided to investigate
5.
Game: Perfect Dark
Purchased by: Anglerte
Price: 5$
Platform: Nintendo 64
Year Released: 2000
Rare?: No
Other Significance: The multiplayer mode of this game resembled that of GoldenEye, which is always a good thing
6.
Game: Bassmasters 2000
Purchased by: Anglerbe
Price: 3$
Platform: Nintendo 64
Year Released: 1999
Rare?: No
Other Significance: Cr1TiKaL played it, and it's a fishing game
7.
Purchase: Memory Card, Nintendo 64
Purchased by: Anglerte
Price: 5$
Year Released: 1996
Rare?: No
Purchase: Memory Card, Nintendo 64
Purchased by: Anglerte
Price: 5$
Year Released: 1996
Rare?: No
Other Significance: I needed a memory card
8.
Game: Earth Defense Force 2017
Purchased by: Porpoisemonkey
Price: 10$
Platform: Xbox 360
Year Released: 2007
Rare?: No
Other Significance: n/a
9.
Game: Checkers
Purchased by: Anglerbe
Price: 3$
Platform: Atari 2600
Year Released: Unknown
Rare?: Unknown
Other Significance: No.
10.
Game: Metroid Prime
Purchased by: StevieJay
Price: 12$
Platform: Nintendo GameCube
Year Released: 2002
Rare?: Unknown
Other Significance: No.
11.
Game: Pokemon Sapphire Version
Purchased by: StevieJay
Price: 12$
Platform: Game Boy Advance
Year Released: 2003
Rare?: Unknown
Other Significance: No.
12.
Game: Haunting Ground
Purchased by: Eljoeyo
Price: 20$
Platform: PlayStation 2
Year Released: 2003
Rare?: Unknown
Other Significance: N/a
Labels:
Atomic Purple,
Bassmasters 2000,
Checkers,
Earth Defense Force 2017,
Golden Eye 007,
Green,
List,
Memory Card,
Metroid Prime,
Nintendo 64 Controller,
Perfect Dark,
Pokemon Sapphire Version,
Wave Race 64
Gamed2Death Update 8-11-13: Swap Meet Again & Happy Birthday Porpoisemonkey
Porpoisemonkey's Birthday was on the 16th. Also, I forgot to post this meeting before now, so here it is. Thanks for watching!
Top 10 "Destroy Everything" Games
This is a special category for games but not just any games... Games in which the whole objective (and sometimes it isn't an objective its just implied) is to destroy every last thing left in this godforsaken world. No story-line (that matters,) No plot building, just explosions.
10. Just Cause 2
This game is literally about destroying crap on an island. You go to a certain checkpoint just so you can explode gas lines and aqueducts and finally once you go to every checkpoint you win. What a fun game. (Sarcasm)
9. Godzilla Destroy all monsters Melee.
This game has no literal point... It is there because some of the biggest "cult classics" are the old Godzilla versus movies (ie: Godzilla Vs. Mothra, Godzilla Vs. King Kong etc.) So why not have all of Godzilla's biggest foes battle it out across a variety of destructible environments... that sounds fun.
8. Bodycount
I think this game has levels... but i could be wrong... It might just be about killing everything that moves... Its like Commando the game only minus any form of a story.
7. Gears of War series
Don't get me wrong... I love the gears of war games... but doesn't the idea seem a little old... They give you the option to flank your enemy but really you don't have to... just run and shoot (and sometimes chainsaw.) The only brief step away from the action were the bat thingy's that kill you when you step into the darkness... Screw those guys.
6. Warriors Orochi Series
This game is all about total war... I would include the series dynasty warriors but i've only played warriors orochi and let's be honest... they are the same game...
5. Bulletstorm
It's no surprise that two games made by epic games made it on this list... but it truly is apparent that this game was meant to be better than an average shooter... Whoever says call of duty is just mindless action... hasn't played this game... When you do your head will explode that's how awful this game is...
4. Splatterhouse
God only knows what they were thinking when they were making this game...
3. Earth defense force 2017
A game in which you have unlimited ammo that you use to kill giant ants, spiders, robots, and alien thingys... Also you can destroy any building in the game.... A truly destructive game
2. Hulk Ultimate destruction
the fact that this game has a storyline that is somewhat intriguing brings it down to the 2nd spot on our list but do not think that this game sucks... this game is a crown of my childhood. I loved trying to destroy buildings...
1. Rampage
Just breakin' some buildings and eatin' some people that's the way life works in the rampage world...
10. Just Cause 2
This game is literally about destroying crap on an island. You go to a certain checkpoint just so you can explode gas lines and aqueducts and finally once you go to every checkpoint you win. What a fun game. (Sarcasm)
9. Godzilla Destroy all monsters Melee.
This game has no literal point... It is there because some of the biggest "cult classics" are the old Godzilla versus movies (ie: Godzilla Vs. Mothra, Godzilla Vs. King Kong etc.) So why not have all of Godzilla's biggest foes battle it out across a variety of destructible environments... that sounds fun.
8. Bodycount
I think this game has levels... but i could be wrong... It might just be about killing everything that moves... Its like Commando the game only minus any form of a story.
7. Gears of War series
Don't get me wrong... I love the gears of war games... but doesn't the idea seem a little old... They give you the option to flank your enemy but really you don't have to... just run and shoot (and sometimes chainsaw.) The only brief step away from the action were the bat thingy's that kill you when you step into the darkness... Screw those guys.
6. Warriors Orochi Series
This game is all about total war... I would include the series dynasty warriors but i've only played warriors orochi and let's be honest... they are the same game...
5. Bulletstorm
It's no surprise that two games made by epic games made it on this list... but it truly is apparent that this game was meant to be better than an average shooter... Whoever says call of duty is just mindless action... hasn't played this game... When you do your head will explode that's how awful this game is...
4. Splatterhouse
God only knows what they were thinking when they were making this game...
3. Earth defense force 2017
A game in which you have unlimited ammo that you use to kill giant ants, spiders, robots, and alien thingys... Also you can destroy any building in the game.... A truly destructive game
2. Hulk Ultimate destruction
the fact that this game has a storyline that is somewhat intriguing brings it down to the 2nd spot on our list but do not think that this game sucks... this game is a crown of my childhood. I loved trying to destroy buildings...
1. Rampage
Just breakin' some buildings and eatin' some people that's the way life works in the rampage world...
Thursday, August 15, 2013
Top 10 Games That Destroy Friendships
We've all been there. A group of friends sitting around, discussing life and playing video games, not a care in the world. Then suddenly somebody decides it would be a great idea to dust one of these off. Not only do said person's friends not try to stop him, they actually think it's a good idea. Everyone rushes to grab a controller, hoping to win the player-one raffle, and sits back, expecting a good time.
Then the game starts. Everything starts out pretty smoothly. Heck, this is might just be the most fun they've had all week. But as time progresses, something sinister happens. Little by little, each individual grows to hate every other with a fiery passion indescribable by the English language.
Not sure why I decided to write this in story-form. Couldn't bail out once I started, I guess. My point here is that there are certain games that undeniably possess a curse that causes one being to develop a kind of hostility toward another. The following games maintain this curse.
10. Minecraft
Because nobody who plays this game has a life... ;) admittedly I put this one on mostly just to irritate certain non-specific persons.
9. GoldenEye 007 Reloaded
I unfortunately haven't played enough of the original to know whether the same principles apply, but in this version certain characters in multiplayer have...well, overpowered bonuses, which a majority of the characters lack. At first it doesn't seem like a big deal, but when your friend's character survives a direct hit from your RPG rocket, it becomes aggravatingly obvious.
8. Mario Kart
Not quite as bad as the ones further down the list, but you've gotta admit that getting bombarded with blue and red shells just inches before the finish line, only to be passed at the last second, isn't exactly pleasant.
7. Warlight (aka Risk)
I think this one is fairly self explanatory if you know how the game works... if not, why not check out some of our videos on it? I'm sure you'll be more than informed.
6. Ultimate Duck Hunting
I'm not going to lie and tell you this was ever a good game, but maybe that's exactly why it fits this list. Ordinarily bad games are fun to screw around in with friends. Not this one. On top of the clunky, barely functional controls, you can steal your friend's ducks before they get a chance to retrieve them. And if you had any idea how painstaking it is to get even one in this game, you would understand immediately why this fits the list so well.
5. Monopoly
Not even just the video game. The actual board game. It never ends. EVER. And the later into the night it goes on, the more you start to take the little pieces of paper seriously.
4. Little Big Planet
The reason this isn't closer to the number 1 spot is that its destructiveness depends on the situation. Although perhaps not AS common as New Super Mario Bros., this game gives you plenty of room to "accidentally" slap your friends a pit of lava or destroy their creations.
3. New Super Mario Bros. U
As those of you who follow us may know, core G2D members don't yet possess a WiiU. However, after playing maybe an hour of the game when Eljoeyo brought his over, I can tell you that this is just a recipe for absolute disaster. Four players on one screen is bad enough as is, but throw in the fact that the tablet can be used to spawn blocks which halt the movement of the other players, and you have one serious friendship destroyer.
2. The Legend of Zelda: Four Swords Adventures
What's this!? A top-down Zelda game with--could it be?--CO-OP MULTIPLAYER?! This is so cool! It's almost too good to be tr--STOP THROWING ME OFF THE LEDGE!!!
1. Mario Party (All of them)
Round 1: Hey this is pretty cool!
Round 2: That was a fun mini-game.
Round 4: Still no star...
Round 15: STEAL ONE MORE *#%$ STAR AND I SWEAR I'LL ***
I couldn't help but notice that there's an abundance of Mario games on here... and to think, kids play these games...
Then the game starts. Everything starts out pretty smoothly. Heck, this is might just be the most fun they've had all week. But as time progresses, something sinister happens. Little by little, each individual grows to hate every other with a fiery passion indescribable by the English language.
Not sure why I decided to write this in story-form. Couldn't bail out once I started, I guess. My point here is that there are certain games that undeniably possess a curse that causes one being to develop a kind of hostility toward another. The following games maintain this curse.
10. Minecraft
Because nobody who plays this game has a life... ;) admittedly I put this one on mostly just to irritate certain non-specific persons.
9. GoldenEye 007 Reloaded
I unfortunately haven't played enough of the original to know whether the same principles apply, but in this version certain characters in multiplayer have...well, overpowered bonuses, which a majority of the characters lack. At first it doesn't seem like a big deal, but when your friend's character survives a direct hit from your RPG rocket, it becomes aggravatingly obvious.
8. Mario Kart
Not quite as bad as the ones further down the list, but you've gotta admit that getting bombarded with blue and red shells just inches before the finish line, only to be passed at the last second, isn't exactly pleasant.
7. Warlight (aka Risk)
I think this one is fairly self explanatory if you know how the game works... if not, why not check out some of our videos on it? I'm sure you'll be more than informed.
6. Ultimate Duck Hunting
I'm not going to lie and tell you this was ever a good game, but maybe that's exactly why it fits this list. Ordinarily bad games are fun to screw around in with friends. Not this one. On top of the clunky, barely functional controls, you can steal your friend's ducks before they get a chance to retrieve them. And if you had any idea how painstaking it is to get even one in this game, you would understand immediately why this fits the list so well.
5. Monopoly
Not even just the video game. The actual board game. It never ends. EVER. And the later into the night it goes on, the more you start to take the little pieces of paper seriously.
4. Little Big Planet
The reason this isn't closer to the number 1 spot is that its destructiveness depends on the situation. Although perhaps not AS common as New Super Mario Bros., this game gives you plenty of room to "accidentally" slap your friends a pit of lava or destroy their creations.
3. New Super Mario Bros. U
As those of you who follow us may know, core G2D members don't yet possess a WiiU. However, after playing maybe an hour of the game when Eljoeyo brought his over, I can tell you that this is just a recipe for absolute disaster. Four players on one screen is bad enough as is, but throw in the fact that the tablet can be used to spawn blocks which halt the movement of the other players, and you have one serious friendship destroyer.
2. The Legend of Zelda: Four Swords Adventures
There is no such thing as co-op in this gam | e. |
1. Mario Party (All of them)
Round 1: Hey this is pretty cool!
Round 2: That was a fun mini-game.
Round 4: Still no star...
Round 15: STEAL ONE MORE *#%$ STAR AND I SWEAR I'LL ***
I couldn't help but notice that there's an abundance of Mario games on here... and to think, kids play these games...
Labels:
Destroy,
Friendship,
Kart,
Mario,
Multiplayer,
Party,
Warlight,
Zelda
Wednesday, August 14, 2013
Gamed2Death Swap Meet Scavenge 2
Joined by Jburitto and StevieJay, armed with a healthy amount of cash and a ravenous desire to rid partially of its presence in hopes of obtaining something usable. Actually, we aren't bent on wasting money as much as we tend to grow infatuated with things we didn't realize we wanted until we saw them; but I imagine most people can relate to that. Anyway, we ended up spending exactly 100$ between the five of us, and as such, it is unarguable that our profit in goods was far more significant than that proceeding our previous scavenge. While not every purchase made pertained directly to video games, as of yet, everything was well worth the cash spent. But you don't have to take my generic praises as granted truth; as usual, I'll proceed to list our purchases below. Enjoy!
1.
Purchase: Nintendo 64 Console, Controller
Purchased by: Anglerte
Price: 35$
Year Released: 1996
Rare?: Not really, but this thing was in an admirably clean condition, and unlike most of its local sisters, was packaged with everything it needed to function at a basic level
Purchase: Nintendo 64 Console, Controller
Purchased by: Anglerte
Price: 35$
Year Released: 1996
Rare?: Not really, but this thing was in an admirably clean condition, and unlike most of its local sisters, was packaged with everything it needed to function at a basic level
Other Significance: It's a Nintendo 64. What do you want from me?
2.
Purchase: Game Boy Advance
Purchased by: StevieJay
Price: 25$
Year Released: 2001
Rare?: No
Purchase: Game Boy Advance
Purchased by: StevieJay
Price: 25$
Year Released: 2001
Rare?: No
Other Significance: He wanted an original-style Game Boy Advance
3.
Game: Quake
Purchased by: Anglerte (for Porpoisemonkey)
Price: 5$
Platform: Nintendo 64
Year Released: 1998
Rare?: unknown
Other Significance: Porpoisemonkey's birthday is on August 16th. Send flowers.
Game: Quake
Purchased by: Anglerte (for Porpoisemonkey)
Price: 5$
Platform: Nintendo 64
Year Released: 1998
Rare?: unknown
Other Significance: Porpoisemonkey's birthday is on August 16th. Send flowers.
4.
Game: WipeOut 64
Purchased by: Anglerbe
Price: 3$
Platform: Nintendo 64
Year Released: 1998
Rare?: probably not
Other Significance: We wanted at least one game for my new N64. This one was relatively cheap.
Game: WipeOut 64
Purchased by: Anglerbe
Price: 3$
Platform: Nintendo 64
Year Released: 1998
Rare?: probably not
Other Significance: We wanted at least one game for my new N64. This one was relatively cheap.
5.
Game: Gauntlet: Dark Legacy
Purchased by: StevieJay
Price: Free
Platform: Game Boy Advance
Year Released: 2002
Rare?: unknown
Other Significance: It came free with the system.
Game: Gauntlet: Dark Legacy
Purchased by: StevieJay
Price: Free
Platform: Game Boy Advance
Year Released: 2002
Rare?: unknown
Other Significance: It came free with the system.
6.
Game: Max Payne 2: The Fall of Max Payne
Purchased by: Anglerbe (for Porpoisemonkey)
Price: 7$
Platform: Xbox
Year Released: 2003
Rare?: probably not
Other Significance: Will possibly record full play-through
Game: Max Payne 2: The Fall of Max Payne
Purchased by: Anglerbe (for Porpoisemonkey)
Price: 7$
Platform: Xbox
Year Released: 2003
Rare?: probably not
Other Significance: Will possibly record full play-through
That basically concludes every relevant purchase we made, but there was a lot of other good stuff, which we detailed in the corresponding update video, which I'll probably end up posting just before this (I decided to make this list before editing the video update; get over it). There were also plenty of relevant items that we came uncomfortably close to obtaining, but fell back on for various reasons, most of which pertained to monetary concerns and discouragements. These items include a 20$ Super Nintendo Entertainment System (a bare-bones console lacking of any and all chords and hardware necessary to make it function) a 40$ Sega Game Gear, and a Scarface blanket.
Review: Game Boy Advance and Gauntlet: Dark Legacy
StevieJay reviews his purchases from the swap meet in remarkably thorough detail . Enjoy!
And if you enjoyed this video, be sure to subscribe to:
and
Thank you!
Labels:
Game Boy Advance,
Gauntlet: Dark Legacy,
review,
StevieJay
Sunday, August 11, 2013
Anglerbe's Soundtrack of the Week
Cabela's Big Game Hunter 2006 Season
Lodge Theme
Believe it or not, there was once a time when Cabela made decent hunting games, and not Call of Duty Animal Edition. Even though to my knowledge this is the only track in the game (that doesn't belong to an animal's foot, that is) it is the ultimate emphasis of Cabela's glory days. Back when their hunting games were, you know, HUNTING games. I originally had this game on the PS2, and never managed to beat it until years later I got it on the PC and played through it. The game actually takes a sort of linear approach, and yet it works really well as a hunting sim. It serves as proof that hunting games can in fact have workable adventure modes. As for the soundtrack itself, the soothing, classic, western, acoustic tune summarizes the theme of the game. I can say with some certainty that this is one of my all-time favorite soundtracks.
Lodge Theme
Believe it or not, there was once a time when Cabela made decent hunting games, and not Call of Duty Animal Edition. Even though to my knowledge this is the only track in the game (that doesn't belong to an animal's foot, that is) it is the ultimate emphasis of Cabela's glory days. Back when their hunting games were, you know, HUNTING games. I originally had this game on the PS2, and never managed to beat it until years later I got it on the PC and played through it. The game actually takes a sort of linear approach, and yet it works really well as a hunting sim. It serves as proof that hunting games can in fact have workable adventure modes. As for the soundtrack itself, the soothing, classic, western, acoustic tune summarizes the theme of the game. I can say with some certainty that this is one of my all-time favorite soundtracks.
Saturday, August 10, 2013
Anglerte's Soundtrack of the Week
Wave Race: Blue Storm
I got this game along with the Gamecube port of Sonic Adventure 2, and ironically, these games hold quite a few similarities, most significantly in regard to soundtrack and multi-player racing. This particular theme could easily fit into a multiplayer map in Sonic Adventure 2, as well as in various other situations involving Sonic. But apart from other games, this action-pack menu track is fairly nostalgic to me, and seems to represent the game's aquatic theme with astonishing accuracy. As soon as it starts playing, I automatially envision the ripple effects and aquatic back ground scenery as I recall them from the menu screen. Undoubtedly, the amount of artistic thought put into the design of the menu alone deserves quite a bit of merit, for every aspect suits the theme in a unique. astonishingly accurate and admirable fashion. This track would definitely go well with water sports of all varieties, and pretty much anything aquatic related that falls under a summer theme.
Star Fox Adventures Play-through
This has been up for a few days, but I forgot to post it on here, so here you go. Star Fox Adventure, the origin of many unpleasant things. Despite that fact, this masqueraded Zelda title has quite a bit to offer.
Jburitto: Sonic Adventure!
Tune in for an all new Gamed2Death disaster, er- I mean "let's play", as Jburitto plays Sonic Adventure DX on the PlayStation 3! The intro was made with Adobe After Effects (true for most, if not all, of these animated intros) by yours truly. Not really, you don't own me. Get out of my house.
Disclaimer: No whales were physically harmed in the making of this video. And you don't have to leave my house if you bring food. Also, if you haven't already heard, Jburitto decided to cancel the "X-men: Destiny" let's play. I believed we detailed this in the first episode of his "Legend of Zelda: Majora's Mask" play through, which should be up on YouTube shortly. Thanks for watcing!
Disclaimer: No whales were physically harmed in the making of this video. And you don't have to leave my house if you bring food. Also, if you haven't already heard, Jburitto decided to cancel the "X-men: Destiny" let's play. I believed we detailed this in the first episode of his "Legend of Zelda: Majora's Mask" play through, which should be up on YouTube shortly. Thanks for watcing!
Thursday, August 8, 2013
Gamed2Death Update 8-8-13 (excruciatingly short)
I don't have a whole lot to say as of now, and by that I actually mean to say that I don't have a whole of will and energy to describe all the various things I actually do have to say, so here's why I bothered drafting this: After almost a year (since November 2012, close enough for me), we're finally down to the last few episodes of the "G2D 45 Nostalgic Games" segment. We should be completely finished recording and uploading by the end of next week. Also, I wanted to announce that there will be a bonus episode, with a special, surprise guest. Go ahead, guess who it is! You don't care? Neither do I! We must be related! But we're probably not, so I'm not obliged to put up with you! So go away! For the rest of you who took the time to read this and may or may not care (and can manage the sense and politeness required to realize that I don't want or need to hear you tell me that you don't care, for those of the later description), thank you, and have a nice day. Or night. Or life. Or both.
Thursday, August 1, 2013
Anglerte's Soundtrack of the Week
I just realized that I already used the soundtrack I just posted. For some reason it didn't feel like appearing when I tried to summon it with that handy little search bar at the upper right-hand corner of the page. Oh well, I put time and effort into that description, so it's staying. But I'll post another one to avoid being typecast as "lazy". Ya' hostile losers.
Super Smash Bros Brawl
"Epic" may be a fairly overused and cliche term by this point, but if any track I've posted as of yet has deserved this title, that track just had its title stolen. Right out from under it. In a flash. By this one. Cold world. Anyway, I loved the idea behind the Subspace Emissary campaign thing that Brawl offered, and this soundtrack perfectly highlighted the overwhelmingly diverse and exiting factors exerted by such a large application of characters to one universe, world and overarching story, especially because the story was of admirable quality as a whole, and the build up of excitement at the end was very well executed in a dramatic and impact way. Apart from the main campaign thing, you can imagine Master Hand sitting there exercising his fingers while Crazy Hand is doing....whatever Crazy Hand does...
Anglerte's Soundtrack of the Week
Hmmm, a day early. That's quite an achievement, in a frankly cheap attempt to pat myself on the back.
In-Fisherman Freshwater Trophies
Just as as variant are the factors and offerings of different fishing trips are these same factors applied to fishing video games and digital simulators. Sometimes you leave feeling accomplished and satisfied, and other days you feel a bit worn out and cheated. Thankfully, in terms of this semi-metaphorical comparison, this game earned the company of the former description far more than the later, as it offers a reasonably realistic experience mechanically speaking, while still offering a bit more action oriented and intriguing elements to upload its own worth as a video GAME and not a simulator. Anyway, more about the soundtrack: this game is fairly nostalgic to me, and, as I remember it, I approached it willingly but cautiously having spent only about 5$ to obtain it. The diversity of trophies offered, the fact that the game didn't force feed you your prey and a large diversity of satisfyingly soothing environments were all well complimented by a diverse library of musical tracks. While some insinuated a bit more action and supported uplifting and/ or laid back emotions and moods, this particular track caught my interest with its lonely, thoughtful and relaxing tone that managed to bring together natural sounds with slightly digital effects. The final product was a menu track that, while not as electrifying as say, that of Sonic Adventure 2, it's certainly absorbing in its own right.
Anglerte's Soundtrack of the Week
Kirby Air Ride, Kirby's Adventure
"Kirby's Adventure" for the NES was one of the first games I ever played, and Kirby Air Ride was arguably one of the top 20 GameCube original/ exclusive games, all combined with the fact that this tune is adventurously uplifting, equates to that listening to this track is a highly enjoyable experience. Watch out for those killer face eating bulldog lookin' creeper dweller things that act completely innocent until you approach them (don't know what they're called), they tend to roam where this plays. And in many places that Kirby plays.
Anglete's Soundtrack of the Week
(A few weeks late, I'm perfectly aware; don't try to use that as a justification for belligerence [ya' hostile losers]) For the rest of you, here it is, and thanks for stopping by!
Sonic Heroes
Well, like most of the story elements in Sonic games, this could have been good, if they burned it and started fresh with a better writer/ more intriguing, thoughtful and enjoyable writing. The music itself is alright, mostly owing to the band cursed to sing the dreaded lyrics. With that in mind, if any member of Crush 40 wrote or participating in the creation of this song, I apologize, and appreciate what you were going for, but with all the other combined elements that this game has saturated with its grotesque detestability, this bag of corny cheese puffs (I'm already ashamed of typing that, but let's face it, its easier to press on than back track, and the delete key is all the way over there) didn't really stand a chance. Even still, it's extremely memorable in a comical aspect, and therefore seeks proper recognition as one of the most laughable songs ever featured in a video game (that I had the stomach to post on this blog). Seriously though, Sonic Heroes is a disgrace; I honestly tried to play it just a few months ago, but couldn't bear to press onward after the first level of the Sonic team. It's simply horrible, and the worst part is, it doesn't even come close to achieving the title of "worst Sonic game ever conceived". Even still, the only reason I would recommend this to someone would be if I wanted to torture the patience of said individual.............Porpoisemonkey!
Anglerbe's Soundtrack of the Week
Yeah I've been a bit busy lately with vacation and editing. Haven't forgotten completely about these though.
Another Majora's Mask track. Come to think of it, MM might just have my all time favorite video game soundtrack. Maybe. Anyway, Jburitto has started an LP of this game, and getting to this part really brought back memories of the difficulty I had sneaking around (even though this time we got past a good chunk of it really quickly, kind of insulting). Anyhow, the Deku Scrubs are some of the most interesting and humorous creatures in the Zelda universe. Many of them will spit seeds at you, only to surrender if you send there attacks back to them. Others even want to do business. This music really personifies their characteristics, with a sort of jungle/tribal wild, festive theme. Also, it's quite an addictive tune.
The Legend of Zelda Majora's Mask
Deku Palace
Deku Palace
Another Majora's Mask track. Come to think of it, MM might just have my all time favorite video game soundtrack. Maybe. Anyway, Jburitto has started an LP of this game, and getting to this part really brought back memories of the difficulty I had sneaking around (even though this time we got past a good chunk of it really quickly, kind of insulting). Anyhow, the Deku Scrubs are some of the most interesting and humorous creatures in the Zelda universe. Many of them will spit seeds at you, only to surrender if you send there attacks back to them. Others even want to do business. This music really personifies their characteristics, with a sort of jungle/tribal wild, festive theme. Also, it's quite an addictive tune.
Subscribe to:
Posts (Atom)